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3ds max visualization
3ds max visualization





3ds max visualization 3ds max visualization

Having fallen ill with an incurable disease, the writer died suddenly. One day, grief came to the writer's house. Over time, there were so many fairy tales written on paper that there was no place to put them, and sheets of paper literally fell out of the windows of the house where the writer and his daughter lived. Father's tales gave true joy and laughter to the writer's daughter, and this inspired the writer to continue writing and make up more tales.Īs the years passed, the writer was still not successful with his writing, but he still loved to tell his already grown-up daughter fairy tales. The daughter loved when her father read her favorite fairy tales repeatedly. Every evening, he told his beloved daughter wonderful and magical fairy tales, which he then wrote down on paper. However, the writer did not despair and continued to do his favorite work. The writer loved to write stories, but his works did not have great success. "Once upon a time, there lived an unknown writer and his daughter. It is a point-and-click adventure game set in a post-apocalyptic world. For a few years, I worked on a personal game project called Utopia Syndrome. I was also very lucky to work with great people from Axis as a Props Artist where I also took part in several game cinematics, such as New World, Avowed, Deathloop, Magic The Gathering: Zendikar Rising, Magic The Gathering: Throne of Eldraine, The Walking Dead: Saints & Sinners, The Elder Scrolls Online: Summerset, Warhammer 40000: Dawn of War 3, Destiny: Rise of Iron. I worked on a number of game cinematics, such as The Elder Scrolls Online: Greymoor, PUBG, Love, Death & Robots Season 1 and 2, Destiny 2 Rally The Troops, Destiny 2 Last Call, Middle Earth: Shadow of Mordor, Far Cry 4 and 5, Halo 2 Anniversary, Halo Wars 2, Dark Souls 2, Tom Clancy's Rainbow Six Siege, League of Gods Movie, King of Glory, Honor of Kings, Arena of Valor, and many more.

3ds max visualization

Then I was super lucky to meet amazing people from Blur Studio where I started my career as a 3D Environment Artist. I worked for quite a long time in the advertising and architectural visualization industry where I got really good experience and basics of CG.







3ds max visualization